It may come as no surprise, but I was scheduled to review Mighty No. 9for Ground Punch. Unfortunately, that didn’t happen. Fortunately, though, what did happen was me talking about the game for fifteen minutes or so. Join me in this Let’s Play where I play and talk about the highly anticipated, sorely disappointing, massively funded Kickstarter project (of ~$4 million). Delayed multiple times and greeted by scathing reviews on all platforms it’s currently on—we still have the 3DS, PS Vita, Xbox 360, Mac, and Linux releases to come, so more reviews will follow, I’m sure—I do my best to offer my thoughts of the game while playing like complete garbage. (Talking and playing a game is a lot harder than you think, trust me.)
Spoilers: Mighty No. 9 is not good. It isn’t a bad game, per se, it’s just a boring game. And that’s a one of the biggest cardinal sins in gaming.
Ground Punch's "Residential Hipster" and avid consumer of everything indie, Jeremy Winslow is usually found scouting out the next indie project. Though his favorite game is in a three-way tie between Dishonored, Final Fantasy VII, and Kingdom Hearts, Jeremy is normally gushing about some dumb indie game. Typing until his fingers fall off and drowning in bottomless oceans of coffee, Jeremy Winslow hopes to be the very best, like no one ever was. Really, he's just a word smithing, coffee loving, vinyl collecting, anime watching, film viewing, video game playing Black guy. Catch him on Twitter to learn about the next indie thing. (Man, there's a lot of "indie" in this bio.)