Welcome to the Weekly Knockout, our weekly round-up of the biggest gaming news for the week ending 27th June. This week was certainly a light week, after all the chaos of E3. In terms of E3, there’s links to all of our coverage below.
NOTE: Audio version of the Weekly Knockout can be found on iTunes, or at the bottom of this page.
This Week’s 5 Biggest Stories
1) Shovel Knight to Receive Two Free Campaigns
Shovel Knight, the hit indie title from Yacht Club Games will be receiving two new campaigns, expected to release later this year. The two campaigns will focus on Specter Knight and King Knight, and best of all will be released for free. Both character will feature new abilities, with Specter Knight’s new abilities including a slashing attack, a dash slash, and a wall climb. In addition to the two new campaigns, Yacht Club Games are working on a Body Swap mode – that lets you switch the gender of your character, and a local multiplayer mode called Battle Mode – which takes place on a single screen, and will not be coming to Vita versions of the game. While Yacht Club Games are working on all of the new content simultaneously, they expect the Specter Knight Campaign to release first, with the wait for the new campaigns being shorter than the wait between Shovel Knight and Plague of Shadows, suggesting the new content will hit later this year.
2) Might No. 9 Delayed on Xbox 360
Might No. 9, having been delayed several times, with the mobile versions of the game being delayed for an as of yet undefined time period, has been delayed on Xbox 360. The developers cite a certification bug as the reason for the delay, and have submitted a fixed version of the build accordingly. Steam Keys will be provided to backers effected by the delay;
“Unfortunately, we do have two pieces of bad news regarding the Mighty No. 9 release.
There were issues regarding the publishing process for the Xbox 360 version of the game, and a certification bug was found in the final round of testing which is delaying the release of that version for several days.
Our team has already re-submitted the build to Deep Silver (and to Microsoft), and we expect it to go gold within a few days if all goes according to plan.
For the backers who chose that platform we are supplying Steam keys so that those users are not left behind on release day. Once the Xbox 360 version is ready for release we will send out those codes to the relevant backers ASAP.
The Mac/Linux Steam builds of the game are also in final testing by Deep Silver. These two versions of the game should be ready within a few days as well. We will keep our backers updated as the situation evolves.”
In addition to these delays, backers have suffered from irredeemable DLC codes, not to mention the low quality of the game itself. For more on Might No. 9 be sure to check out Jeremy’s Let’s Play of the game, where he gives his thoughts and impressions, where he critiques the game for being “poorly designed”, “completely boring”, and “not fun to play”.
3) Fable Fortune Secures Additional Funding, Cancels Kickstarter
Flaming Fowl Studios, developer of the upcoming collectible card game, Fable Fortune, have cancelled their Kickstarter for the game, in the wake of securing additional funding. Flaming Fowl Studios consists of ex-Lion Head developers, who were secretly working on the game before the studio closed down earlier in the year. The new investment will now be coupled with the developers own investments to fund the development of Fable Fortune. The Kickstarter itself had struggled to find traction, with less than £60,000 of the £250,000 goal raised. The developers had the following to say on the future of Fable Fortunes; –
“With the immediate future of Fable Fortune now secure, we have taken the decision to end our Kickstarter campaign early to focus on releasing a Closed Beta build as quickly as possible. As we’ve always stated, we want to make this game with your help, your feedback and your input. We have huge plans for Fortune and we know that whatever happens in the future, it all started with our already incredible community.”
4) Kojima Productions Still Deciding on Engine for Death Stranding
Excited by the reveal of Kojima’s new game, Death Stranding, last week at E3? Well you may have to be excited for a very long time to come. In an interview with Eurogamer, the famed developer revealed that he is still yet to decide on an engine, but has narrowed down the field to two candidates;
“Outside of my head I’m making a lot of planning documents. And this time as I’m trying to do new things. For example, as far as the game engine goes, I want to give [Death Stranding] a specific look, and [the trailer] is made on one of two candidates. For the new game elements I want to try, you always want to make it and then evaluate and iterate – and those we are doing on the other game engine candidate. We are getting to a very good point about how we are feeling about the visuals so we are very close to making a decision on the game engine. And once that is decided we will be in full production.”
5) Mortal Kombat X Reveal Teased
It appears as if Moral Kombat X details will be revealed at Evo 2016, taking place next month. Developer NetherRealm Studios co-founder, Ed Boon, tweeted out the following, which contains three capitalised letters that spell out the word “EVO”; –
evEn with the recent announcement of injustice 2 …. we'Ve got some cool mortal kombat x news cOming! 🙂
— Ed Boon (@noobde) June 20, 2016
Ed Boon has also commented on Injustice 2’s potential DLC, commenting that the studio will be taking a “more aggressive” approach to DLC, and suggesting that there will be more DLC characters than we have seen in previous games. Boon also commented on the potential for certain pieces of the new gear system to be sold as either microtransactions or DLC; “We have ideas in our head of the things we’d like to consider but certainly haven’t like nailed down this is going to be the way to do it,” he explained. “Ideally to me the whole purpose of this feature is customization, longevity and ongoing moulding of your character so to speak.”
And that’s a wrap on this weeks’ news, be sure to come back next week for another news round-up, where Liam Harvey will be taking over for a week, and to check out our E3 coverage below. We’ll also have more E3 content over the coming days, and weeks.
Ground Punch’s E3 Coverage
Ground Punch’s Evan Buck hosted two special editions of our weekly topical gaming podcast, Punch Cast. You can find both episodes below, with the first featuring our thoughts, and cricisms, of EA’s, Bethesda’s and Microsoft’s conferences, followed by Ubisoft’s and Sony’s conferences in the second.