After what seems like an eternity since Injustice 2 was first revealed last week, Netherrealm has seen fit to grace us with a gameplay trailer for the upcoming fighting game. It does not disappoint. Filled to the brim with new characters, environments, and over-the-top superhuman spectacle, it’s definitely worth a watch—even for players who don’t usually play the genre.
While Supergirl, Superman, The Flash, Batman, and Aquaman were previously seen in the CG-centric teaser shown last week, this is the first look fans have gotten of Gorilla Grodd, and Black Manta and the Red Lantern-wielding Atrocitus. As with the first Injustice, each character has been redesigned to fit into the distinct universe of the game, and I have to say that so far they all look excellent.
Fans of the first game will also be quick to notice the massively improved facial and combat animations—it would appear Netherrealm are leveraging everything they’ve learned from last year’s Mortal Kombat X to bring Injustice up to par. They’ve even brought over the often-praised fight intros that change based on which characters are matching up.
Sharp-eyed viewers will even be able to spot some easter eggs in the backgrounds, such as a LexCorp logo on a crane, as well as Red Lantern-cat Dex-Starr fighting alongside Atrocitus. Netherrealm’s level of detail in their backgrounds is the stuff of legends, so players fans should have a lot to look forward to as more of the game is revealed.
Noticeably absent from the trailer, however, is any further explanation of how the new “gear” mechanic will play into the game. Aside from a few varying permutations of characters in the footage—including brief montages of Grodd and Batman in different types of armor—very little was shown of the new system. It appears that players will have to wait for more trailers, or perhaps an E3 showing to understand just how much bearing the gear will have on the competitive and single-player game types.
While there’s no denying the first Injustice was a hell of a good fighter, I personally got tired of it’s excessively dark and dingy color palette, and am ecstatic to see a splash of color in the next entry. While it appears to be as brutal and over-the-top as ever, it never hurts to have some extra visual panache.
I am still, however, wary of the new gear system, which we’ve heard precious little about. Injustice director Ed Boon has elaborated that the new gear will allow players to customize each character in “thousands” of ways, how those ways will actually change gameplay remains to be seen. My biggest worry is that the gear will have effects on the balance of the multiplayer portion of the game, but I will hold my reservations until Netherrealm elaborates on the changes more.